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Authors

Dr Cameron Browne

24 publications for this author.

Books

Evolutionary Game Design
Cameron Browne
SpringerBriefs in Computer Science, Springer
August, 2011
Connection Games: Variations on a Theme
Cameron Browne
AK Peters
January, 2005
Hex Strategy: Making the Right Connections
Cameron Browne
AK Peters
January, 2000

Journal Articles

A Survey of Monte Carlo Tree Search Methods [PDF]
Cameron Browne, Edward Powley, Daniel Whitehouse, Simon Lucas, Peter I. Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez, Spyridon Samothrakis, Simon Colton
IEEE Transactions on Computational Intelligence and AI in Games
Volume 4, Issue 1, pp.1–43
IEEE
March, 2012
The Dangers of Random Playouts [PDF]
Cameron Browne
ICGA Journal
Volume 34, Issue 1, pp.25–26
March, 2011
Evolutionary Game Design [PDF]
Cameron Browne, Frederic Maire
IEEE Transactions on Computational Intelligence and AI in Games
Volume 2, Issue 1, pp.1–16
March, 2010
Duotone Truchet-like Tilings [PDF]
Cameron Browne
Mathematics and the Arts
Volume 2, Issue 4, pp.189–196
December, 2008
Artistic box trees [PDF]
Cameron Browne
Fractals
Volume 15, Issue 3, pp.249–253
May, 2008
Gaudi's organic geometry [PDF]
Cameron Browne
Computers & Graphics
Volume 32, Issue 1, pp.105–115
May, 2008
Truchet curves and surfaces [PDF]
Cameron Browne
Computers & Graphics
Volume 32, Issue 2, pp.268–281
May, 2008
Efficient Pythagorean trees: Greed is good [PDF]
Cameron Browne
Computers & Graphics
Volume 31, Issue 4, pp.610–616
December, 2007
Taiji variations: Yin and Yang in multiple dimensions [PDF]
Cameron Browne
Computers & Graphics
Volume 31, Issue 1, pp.142–146
March, 2007
Spiral packing [PDF]
Cameron Browne, Paul van Wamelen
Computers & Graphics
Volume 30, Issue 5, pp.834–842
December, 2006
Fractal board games [PDF]
Cameron Browne
Computers & Graphics
Volume 30, Issue 1, pp.126–133
March, 2006
Rep-tiles with woven horns [PDF]
Cameron Browne
Computers & Graphics
Volume 29, Issue 4, pp.625–629
September, 2005
Cantor knots [PDF]
Cameron Browne
Computers & Graphics
Volume 29, Issue 6, pp.998–1003
December, 2004
Akron: Connections in a Higher Dimension [PDF]
Cameron Browne
Abstract Games Magazine
Volume 1, Issue 14
December, 2003

Conference and Workshop Papers

Towards MCTS for Creative Domains [PDF]
Cameron Browne
LNCS
pp.96–101
Springer
April, 2011
Evolving 3D Buildings for the Prototype Video Game Subversion [PDF]
Andrew Martin, Andrew Lim, Simon Colton, Cameron Browne
EvoGames Workshop
pp.111–120
November, 2010
Evolving Pixel Shaders for the Prototype Video Game Subversion
Andrew Howlett, Simon Colton, Cameron Browne
AI and Games Symposium (AISB'10)
November, 2010
Search-based Procedural Content Generation [PDF]
Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne
EvoApplications Workshop
Volume 2024, pp.141–150
LNCS, Springer
November, 2010
Evolving Simple Art-based Games [PDF]
Simon Colton, Cameron Browne
EvoGames Workshop
Volume 5485, pp.283–292
LNCS, Springer
November, 2009
Font Decoration by Automatic Mesh Fitting [PDF]
Cameron Browne
Electronic Publishing, Artistic Imaging, and Digital Typography, R. D. Hersch, J. Andre and H. Brown (eds)
Volume 1375, pp.23–43
LNCS, Springer
May, 1998

PhD Thesis

Automatic Generation and Evaluation of Recombination Games [PDF]
Cameron Browne
Queensland University of Technology (QUT)
June, 2008

BibTeX file for these publications

 

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