Computing Publications

Publications Home » Evolutionary Game Design

Evolutionary Game Design

Cameron Browne, Frederic Maire

Journal Article
IEEE Transactions on Computational Intelligence and AI in Games
Volume 2
Issue 1
pp.1–16
March, 2010
Abstract

It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement through self-play simulations, and its use in the evolutionary search for new high-quality games. A general game system called Ludi is described and experiments conducted to test its ability to synthesize and evaluate new games. Results demonstrate the validity of the approach through the automated creation of novel, interesting, and publishable games.

PDF of full publication (1.2 megabytes)
(need help viewing PDF files?)
BibTEX file for the publication
N.B.
Conditions for downloading publications from this site.
 

pubs.doc.ic.ac.uk: built & maintained by Ashok Argent-Katwala.