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FPGAs, GPUs and the PS2 - A Single Programming Methodology

Lee Howes, P Price, Oskar Mencer, Olav Beckmann

Conference or Workshop Paper
FCCM'06, 14th Annual IEEE Symposium on Field-Programmable Custom Computing Machines Napa Valley, CA. April 24-26 2006
April, 2006
pp.313–314
IEEE Communications Society
DOI 10.1109/FCCM.2006.42
Abstract

Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony¿s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementing algorithms on multiple architectures can be a long and complicated process. We demonstrate an approach to compiling for FPGAs, GPUs and PS2 vector units using a unified description based on A Stream Compiler (ASC) for FPGAs. As an example of its use we implement a Montecarlo simulation using ASC. The unified description allows us to evaluate optimisations for specific architectures on top of a single base description, saving time and effort.

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